Close Combat | |
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Developer(s) | Atomic Games |
Publisher(s) | Microsoft |
Platform(s) | Windows, Macintosh |
Release date(s) | January 1, 1996 (MAC) June 30, 1996 (PC) |
Genre(s) | Real-time tactics |
Mode(s) | Single player, multiplayer |
Rating(s) | ESRB: Kid to Adult (K-A) |
Media/distribution | CD-ROM (1) |
Close Combat is a World War II real-time tactics game, developed by Atomic Games, and released on January 1, 1996 for the MAC[1] and June 30, 1996 for the PC.[2] The first installment of the Close Combat series, the game is played on a two-dimensional map, between two players.[3]
Close Combat is based on the fighting of the U.S. 29th Infantry Division and the German defenders from Omaha Beach to Saint-Lô during Operation Overlord; all the units in the game are based on those used in 1944. The game may be played as either the Germans, or the Americans.The game received mainly positive reviews.[4]
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Combat takes place on a two-dimensional map with three-dimensional terrain elements. Depending on the map, terrain features can include a variety of features providing concealment and cover, such as hills, hedges, foxholes, trenches, streams and buildings. Units have limited fields of vision (particularly vehicles), suffer from fatigue, have limited ammunition, can be suppressed, will break and flee if their morale drops too low, and generally behave in a manner similar to real life.
Close Combat was critically well received.[5] Gamespot praised the simulation of combat psychology, real-time gameplay and slick graphics.[6]
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